My beloved Sims 2 is arguably the quirkiest game within the series and over a series of episodes here on my blog we will see some of the quirkiest things that the game has to offer, from quirky lore, odd little titbits to things you can only truly do in the Sims 2.
This first episode will begin with a focus on...
Quirky Gameplay Features
Unusual Deaths and Ghosts
Whilst the first Sims game had deaths, it was in the Sims 2 that varying ghosts and many new deaths appeared. These unusual deaths add an element of unpredictability and dark humour to the Sims 2, making the gameplay experience more varied and fun for us, perhaps even the dark humoured amongst you would make it a mission to collect all the death types and ghosts.
Here is a list of what I feel are some of the weirdest deaths in the Sims 2:
- Death by Flies: If a Sim lets their house become extremely dirty, attracting a large number of flies, the flies can swarm and kill the Sim. The sims needs to work over piles of dirt or plates to make this happen at it's best.
- Death by Satellite: Sims can die from being struck by a falling satellite while stargazing through a telescope or even just lying on the ground looking at the sky, despite how rare this is, the satellite item that is left can fetch a tidy sum of Simoleans.
- Death by Cowplant: The Cowplant is a career reward object available in the game and can lure Sims with a tempting cake-like tongue. If a Sim attempts to eat the "cake," the Cowplant can devour them, drinking the milk after this gives some days of life back.
- Death by Fright: Sims can die from fright if they encounter a ghost, especially if they have a low aspiration score or are in a bad mood. Multiple frights can make this an easy death to occur.
Strange-Town Mysteries
The Sims 2 is rich with lore and mysteries that deepen the gameplay experience and engage players in uncovering the hidden stories within the game's neighbourhoods. They also allow us simmers to build our own lore and ideas about characters, history and future events for our sims. Here are my top five mysteries in The Sims 2 according to the lore in the game:
The Disappearance of Bella Goth: Bella Goth was a prominent character from the original The Sims, and mysteriously disappears before the events of The Sims 2. In the Sims 2, she is last seen in Strangetown, a desert neighbourhood known for its odd occurrences and whacky residents. Players are left to (and implored to) speculate about what happened to Bella, with theories ranging from alien abduction to foul play by other Sims.
The Caliente Sisters' Scheme?: Dina and Nina Caliente, two sisters with a mysterious past, arrive in Pleasantview the eve of Bella Goth's disappearance. Dina has a romantic interest in Mortimer Goth (Bella's husband), which leads to suspicions about their involvement in Bella's vanishing. The sisters' sudden interest in making relations around town and their relations with Mortimer and Don, as well as their connection to Bella add to the intrigue and lore of their scheme to rid Pleasantview of Bella Goth.
The Tragic Tale of Olive Specter: Olive Specter, a resident of Strangetown, has a backyard filled with graves, leading to speculation that she may be involved in the deaths of numerous Sims, perhaps even causing their deaths herself. But to what end? Why would she need to be surrounded by so much death? Her family tree and relationships suggest a dark history, and her son, Nervous Subject, is a test subject for the Beaker family, further adding to the mystery. And who is his father, really?
The Curious Experiments of the Beaker Family: The Beaker family in Strangetown, consists of married couple Loki and Circe Beaker and are known for their scientific experiments. They have Nervous Subject, Olive Specter's son, as a test subject. The nature of their experiments and their sinister behavior contribute to the town's overall eerie atmosphere as well as the sinister nature of the Beaker family
The Ghosts of the Tricou Family: The Tricou family, found in the Downtown neighborhood added with the Nightlife expansion pack, has a mysterious past. The entire family is deceased, and their graves can be found in the Gothier Green Lawns cemetery. Their mansion is filled with clues about their untimely deaths, and players can piece together their tragic story by interacting with their ghosts and exploring their home.
These mysteries add depth to the game, encouraging Simmers to explore, connect the dots, and uncover the hidden lore woven into the fabric of "The Sims 2" universe.
Weird and Wonderful Aspiration and Career Rewards
In the Sims 2, aspiration rewards and career rewards add a unique and often quirky element to the gameplay, allowing Sims to gain special abilities and items that can significantly affect their lives. Some of these when I play seem like a nice benefit, whilst others can feel extremely 'cheat-y' but can still be fun to use. Here are some of the most interesting and weird aspiration and career rewards in the game:
Aspiration Rewards
Aspiration rewards are special items that Sims can purchase using aspiration points, which they earn by fulfilling their wants and achieving lifetime goals. Here is a couple of the more unusual ones:
Elixir of Life:
- Effect: This green elixir can extend a Sim's life span when consumed. Each use can add extra days to a Sim's life, making it a valuable tool for prolonging the lives of your beloved Sims, even if it does real like cheating...
- Weirdness: It’s essentially a fountain of youth in a bottle, making it a bit of a fantasy element in an otherwise semi-realistic game.
SimVac:- Effect: This device allows a Sim to drain skills and aspiration points from other Sims, effectively transferring them to the users
- Weirdness: It’s like a vacuum cleaner for skills and happiness, which is quite a peculiar and almost sinister concept.
Thinking Cap:
- Effect: When worn, this cap boosts the rate at which a Sim learns new skills.
- Weirdness: The appearance of the cap, resembling a stereotypical mad scientist's contraption, adds a fun and quirky element.
Smart Milk:
- Effect: Toddlers who drink this glowing milk learn skills much faster than normal. Sometimes depending on how the game is treating you, this smart milk can feel like a real saviour to the family, especially ingle parents or twin toddlers. Note, you can pair this with the
- Weirdness: The concept of an enhanced learning drink for toddlers is a whimsical addition that feels a bit like something out of a sci-fi show where babies are glowing in space haha!
- Effect: This device allows a Sim to drain skills and aspiration points from other Sims, effectively transferring them to the users
- Weirdness: It’s like a vacuum cleaner for skills and happiness, which is quite a peculiar and almost sinister concept.
- Effect: When worn, this cap boosts the rate at which a Sim learns new skills.
- Weirdness: The appearance of the cap, resembling a stereotypical mad scientist's contraption, adds a fun and quirky element.
Smart Milk:
- Effect: Toddlers who drink this glowing milk learn skills much faster than normal. Sometimes depending on how the game is treating you, this smart milk can feel like a real saviour to the family, especially ingle parents or twin toddlers. Note, you can pair this with the
- Weirdness: The concept of an enhanced learning drink for toddlers is a whimsical addition that feels a bit like something out of a sci-fi show where babies are glowing in space haha!
Career Rewards
Career rewards are special items that Sims earn by reaching certain levels in their careers. These items often provide unique benefits related to the Sim's job which will up skills amongst other thing. Here are some of the more unusual career rewards:
Cowplant:
- Effect: Officially called the Laganaphyllis Simnovorii, this carnivorous plant can lure Sims with a tempting cake-like tongue. If a Sim tries to eat the "cake," the Cowplant will devour them and produce a glass of milk that can extend the life of the Sim who drinks it.
- Weirdness: The Cowplant is both bizarre and morbid, adding a darkly humorous twist to the game.
- Effect: The quality of the resurrection depends on the amount of money a Sim pays the Grim Reaper when using the Resurrect-O-Nomitron. If a small amount of money is paid, the resurrected Sim will return as a zombie. Paying a moderate amount might result in the Sim being resurrected with some negative side effects, such as reduced skills or personality changes. Paying a high amount ensures a successful and complete resurrection without any negative consequences.
- Weirdness: This phone is not only unpredictable if you do not know the values that bring sims back fully, but zombies with their slow shuffling and odd interactions can be fun and extremely weird to play.
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